ZeroLauncher/Manager/EngineManager.cs

243 lines
7.9 KiB
C#
Raw Normal View History

2024-03-07 21:04:59 +08:00
using System.Diagnostics;
using System.IO;
using System.Security.Cryptography;
using System.Windows;
using Zerolauncher.Defender;
namespace Zerolauncher.Manager
{
internal class EngineManager
{
private static Dictionary<string, SingleGame> mGame = new Dictionary<string, SingleGame>();
//运行时才能决定是否执行内联
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
private static string AccToKey(Account account)
{
return string.Format("{0}{1}{2}", account.providerId, account.serverId, account.userName);
}
public static bool CreateGame(Account account)
{
var key = AccToKey(account);
if (mGame.ContainsKey(key)) { return false; }
if (EngineCacheSha.errorCode != 0) {
switch (EngineCacheSha.errorCode)
{
case 1:
MessageBox.Show("发生网络错误==EMS。\n 请检查网络", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
break;
case 2:
MessageBox.Show("发生游戏服务错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
break;
default:
MessageBox.Show("发生未知错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
break;
}
return false;
}
try
{
mGame[key] = new SingleGame(account);
}catch (Exception _ex)
{
MessageBox.Show("发生错误!\n如重复发生此错误\n请重新下载登陆器文件或联系管理员。", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
return false;
}
return true;
}
public static bool CreateGame(int memberId)
{
2024-03-07 22:50:28 +08:00
return CreateGame(AccountManager.accountsList[memberId]);
2024-03-07 21:04:59 +08:00
}
public static int CheckGameState(Account account)
{
var key = AccToKey(account);
if (mGame.ContainsKey(key)) { return mGame[key].mHandle; }
return -1;
}
public static short TurnGameSizeMini(Account account)
{
var key = AccToKey(account);
if (mGame.ContainsKey(key))
{
var game = mGame[key];
if (game.mHandle != 0)
{
game.Send(StaticHandleS.MiniSize);
return 2;
}
return 1;
}
return 0;
}
public static short TurnGameSizeNormal(Account account)
{
var key = AccToKey(account);
if (mGame.ContainsKey(key))
{
var game = mGame[key];
if (game.mHandle != 0)
{
game.Send(StaticHandleS.NormalSize);
return 2;
}
return 1;
}
return 0;
}
public static bool ExitGame(Account account)
{
var key = AccToKey(account);
if (!mGame.ContainsKey(key)) { return false; }
mGame[key].Send(StaticHandleS.CloseGame);
return true;
}
public static void OnGameExit(Account account)
{
mGame.Remove(AccToKey(account));
}
public static bool CheckEmpy()
{
return mGame.Count == 0;
}
}
class SingleGame
{
Process process;
string? restartUrl;
public int mHandle;
public Account account;
public SingleGame(Account acc)
{
restartUrl = null;
this.account = acc;
mHandle = 0;
process = EngineShell.CheckEngineSafe();
process.OutputDataReceived += Handle;
process.Exited += Process_Exited;
process.Start();
process.BeginOutputReadLine(); // 开始异步读取
}
private void CreateProcess()
{
process = EngineShell.CheckEngineSafe();
process.OutputDataReceived += Handle;
process.Exited += Process_Exited;
process.Start();
process.BeginOutputReadLine(); // 开始异步读取
}
private void Process_Exited(object? sender, EventArgs e)
{
Trace.WriteLine(
$"Exit time : {process.ExitTime}\n" +
$"Exit code : {process.ExitCode}\n" +
$"Elapsed time : {Math.Round((process.ExitTime - process.StartTime).TotalMilliseconds)}");
Trace.WriteLine($"进程已退出:{account.nickName}");
if ( restartUrl == null )
{
EngineManager.OnGameExit(account);
return;
}
CreateProcess();
}
private void Handle(object sender, DataReceivedEventArgs e)
{
var lines = e.Data == null? [""] : e.Data.Split(" ");
switch (lines[0])
{
case StaticHandleC.StartDone:
if(restartUrl == null)
{
Send($"{StaticHandleS.ShowWindow} {ServicesStaticInfo.ServicesName[account.providerId]}-{account.nickName}");
_ = LoginManager.DoLogin(this);
}
else
{
Send($"{StaticHandleS.ShowWindow} {ServicesStaticInfo.ServicesName[account.providerId]}-{account.nickName}");
Send($"{StaticHandleS.GameSa} {restartUrl}");
restartUrl = null;
}
break;
case StaticHandleC.GameDone:
mHandle = int.Parse(lines[1]);
break;
case StaticHandleC.BrowserDone:
restartUrl = lines[1];
Send(StaticHandleS.CloseGame);
break;
}
}
public bool Send(string msg)
{
if(process.HasExited) { return false; }
process.StandardInput.WriteLine(msg);
return true;
}
}
public class FileReadException : Exception
{
public FileReadException(string message) : base(message)
{
}
}
class EngineShell
{
static bool is_check = false;
const string engine_file = @"ZeroEngine.exe";
public static Process CheckEngineSafe()
{
2024-03-07 22:50:28 +08:00
if (!is_check && EngineManager.CheckEmpy())
2024-03-07 21:04:59 +08:00
{
string? now_bit;
using (SHA256 sha256 = SHA256.Create())
{
using (FileStream fileStream = File.OpenRead(engine_file))
{
byte[] hashBytes = sha256.ComputeHash(fileStream);
now_bit = BitConverter.ToString(hashBytes).Replace("-", string.Empty);
}
}
if (EngineCacheSha.Get() != now_bit)
{
throw new FileReadException("无法读取文件内容");
}
}
is_check = true;
var process = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = engine_file,
Arguments = StaticHandleA.GameMode,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardInput = true,
RedirectStandardOutput = true
},
EnableRaisingEvents = true
};
return process;
}
}
}