247 lines
8.1 KiB
C#
247 lines
8.1 KiB
C#
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using System.Diagnostics;
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using System.IO;
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using System.Security.Cryptography;
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using System.Windows;
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using Zerolauncher.Defender;
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namespace Zerolauncher.Manager
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{
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internal class EngineManager
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{
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private static Dictionary<string, SingleGame> mGame = new Dictionary<string, SingleGame>();
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//运行时才能决定是否执行内联
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private static string AccToKey(Account account)
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{
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return string.Format("{0}{1}{2}", account.providerId, account.serverId, account.userName);
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}
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public static bool CreateGame(Account account)
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{
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var key = AccToKey(account);
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if (mGame.ContainsKey(key)) { return false; }
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if (EngineCacheSha.errorCode != 0) {
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switch (EngineCacheSha.errorCode)
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{
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case 1:
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MessageBox.Show("发生网络错误==EMS。\n 请检查网络", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
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break;
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case 2:
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MessageBox.Show("发生游戏服务错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
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break;
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default:
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MessageBox.Show("发生未知错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
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break;
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}
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return false;
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}
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try
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{
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mGame[key] = new SingleGame(account);
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}catch (Exception _ex)
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{
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MessageBox.Show("发生错误!\n如重复发生此错误,\n请重新下载登陆器文件或联系管理员。", "错误", MessageBoxButton.OKCancel, MessageBoxImage.Error);
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return false;
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}
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return true;
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}
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public static bool CreateGame(int memberId)
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{
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var account = AccountManager.accountsList[memberId];
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var key = AccToKey(account);
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if (mGame.ContainsKey(key)) { return false; }
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mGame[key] = new SingleGame(account);
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return true;
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}
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public static int CheckGameState(Account account)
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{
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var key = AccToKey(account);
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if (mGame.ContainsKey(key)) { return mGame[key].mHandle; }
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return -1;
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}
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public static short TurnGameSizeMini(Account account)
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{
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var key = AccToKey(account);
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if (mGame.ContainsKey(key))
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{
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var game = mGame[key];
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if (game.mHandle != 0)
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{
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game.Send(StaticHandleS.MiniSize);
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return 2;
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}
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return 1;
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}
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return 0;
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}
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public static short TurnGameSizeNormal(Account account)
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{
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var key = AccToKey(account);
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if (mGame.ContainsKey(key))
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{
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var game = mGame[key];
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if (game.mHandle != 0)
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{
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game.Send(StaticHandleS.NormalSize);
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return 2;
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}
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return 1;
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}
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return 0;
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}
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public static bool ExitGame(Account account)
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{
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var key = AccToKey(account);
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if (!mGame.ContainsKey(key)) { return false; }
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mGame[key].Send(StaticHandleS.CloseGame);
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return true;
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}
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public static void OnGameExit(Account account)
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{
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mGame.Remove(AccToKey(account));
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}
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public static bool CheckEmpy()
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{
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return mGame.Count == 0;
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}
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}
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class SingleGame
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{
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Process process;
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string? restartUrl;
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public int mHandle;
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public Account account;
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public SingleGame(Account acc)
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{
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restartUrl = null;
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this.account = acc;
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mHandle = 0;
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process = EngineShell.CheckEngineSafe();
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process.OutputDataReceived += Handle;
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process.Exited += Process_Exited;
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process.Start();
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process.BeginOutputReadLine(); // 开始异步读取
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}
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private void CreateProcess()
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{
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process = EngineShell.CheckEngineSafe();
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process.OutputDataReceived += Handle;
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process.Exited += Process_Exited;
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process.Start();
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process.BeginOutputReadLine(); // 开始异步读取
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}
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private void Process_Exited(object? sender, EventArgs e)
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{
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Trace.WriteLine(
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$"Exit time : {process.ExitTime}\n" +
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$"Exit code : {process.ExitCode}\n" +
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$"Elapsed time : {Math.Round((process.ExitTime - process.StartTime).TotalMilliseconds)}");
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Trace.WriteLine($"进程已退出:{account.nickName}");
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if ( restartUrl == null )
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{
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EngineManager.OnGameExit(account);
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return;
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}
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CreateProcess();
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}
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private void Handle(object sender, DataReceivedEventArgs e)
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{
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var lines = e.Data == null? [""] : e.Data.Split(" ");
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switch (lines[0])
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{
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case StaticHandleC.StartDone:
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if(restartUrl == null)
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{
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Send($"{StaticHandleS.ShowWindow} {ServicesStaticInfo.ServicesName[account.providerId]}-{account.nickName}");
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_ = LoginManager.DoLogin(this);
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}
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else
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{
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Send($"{StaticHandleS.ShowWindow} {ServicesStaticInfo.ServicesName[account.providerId]}-{account.nickName}");
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Send($"{StaticHandleS.GameSa} {restartUrl}");
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restartUrl = null;
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}
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break;
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case StaticHandleC.GameDone:
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mHandle = int.Parse(lines[1]);
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break;
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case StaticHandleC.BrowserDone:
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restartUrl = lines[1];
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Send(StaticHandleS.CloseGame);
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break;
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}
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}
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public bool Send(string msg)
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{
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if(process.HasExited) { return false; }
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process.StandardInput.WriteLine(msg);
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return true;
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}
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}
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public class FileReadException : Exception
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{
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public FileReadException(string message) : base(message)
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{
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}
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}
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class EngineShell
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{
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static bool is_check = false;
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const string engine_file = @"ZeroEngine.exe";
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public static Process CheckEngineSafe()
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{
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if (is_check && EngineManager.CheckEmpy())
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{
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string? now_bit;
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using (SHA256 sha256 = SHA256.Create())
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{
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using (FileStream fileStream = File.OpenRead(engine_file))
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{
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byte[] hashBytes = sha256.ComputeHash(fileStream);
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now_bit = BitConverter.ToString(hashBytes).Replace("-", string.Empty);
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}
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}
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if (EngineCacheSha.Get() != now_bit)
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{
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throw new FileReadException("无法读取文件内容");
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}
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}
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is_check = true;
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = engine_file,
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Arguments = StaticHandleA.GameMode,
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardInput = true,
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RedirectStandardOutput = true
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},
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EnableRaisingEvents = true
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};
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return process;
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}
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}
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}
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