using System.Diagnostics; using System.IO; using System.IO.Compression; namespace Zerolauncher.Manager { enum NameSpace { Accounts, Groups, ecs, None } static class DataStreamNew { private const string path = "users.data"; static byte[] key = [9, 5, 33, 64, 99, 200, 66, 77]; static int hearder_version = 20240531; static void InitHandle(NameSpace ns, DataItem item) { switch (ns) { case NameSpace.Accounts: AccountData.Init(item); break; case NameSpace.Groups: GroupsData.Init(item); break; } } static DataItem[] GetAllData() { return [GroupsData.Out(), AccountData.Out()]; } public static void Load() { if (File.Exists(path)) { byte[] byteArray; using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read)) { byteArray = new byte[fs.Length]; fs.Read(byteArray, 0, byteArray.Length); } ByteCry(byteArray); byteArray = Decompress(byteArray); { var data = new DataItem(NameSpace.None, byteArray); if (data.ReadInt() != hearder_version) { data.ReSetOffset(); OldDataUpdate(data); return; } NameSpace _id; int _lenght; while (!data.IsEnd()) { _id = (NameSpace)data.ReadInt(); _lenght = data.ReadInt(); InitHandle(_id, new DataItem(_id, data.GetBytes(_lenght))); } } return; } InitDefaultData(); } static void OldDataUpdate(DataItem _item) { InitDefaultData(); } static void InitDefaultData() { Trace.WriteLine("加载初始数据"); GroupsData.InitDefaultData(); AccountData.InitDefaultData(); } public static void Save() { byte[] buffer; { DataItem buffers = new(NameSpace.None, []); buffers.WriteInt(hearder_version); foreach (DataItem item in GetAllData()) { buffers.Write(BitConverter.GetBytes((uint)item.id)); buffers.Write(BitConverter.GetBytes(item.value.Length)); buffers.Write(item.value); } buffer = CompressBytes(buffers.value); ByteCry(buffer); } using (FileStream file = new(path, FileMode.OpenOrCreate, FileAccess.ReadWrite)) { file.Write(buffer); } } static void ByteCry(byte[] data) { for (int i = 0; i < data.Length; i++) { data[i] = (byte)(data[i] ^ key[i % key.Length]); } } //压缩字节 //1.创建压缩的数据流 //2.设定compressStream为存放被压缩的文件流,并设定为压缩模式 //3.将需要压缩的字节写到被压缩的文件流 static byte[] CompressBytes(byte[] bytes) { using (MemoryStream compressStream = new MemoryStream()) { using (var zipStream = new GZipStream(compressStream, CompressionMode.Compress)) zipStream.Write(bytes, 0, bytes.Length); return compressStream.ToArray(); } } //解压缩字节 //1.创建被压缩的数据流 //2.创建zipStream对象,并传入解压的文件流 //3.创建目标流 //4.zipStream拷贝到目标流 //5.返回目标流输出字节 static byte[] Decompress(byte[] bytes) { using (var compressStream = new MemoryStream(bytes)) { using (var zipStream = new GZipStream(compressStream, CompressionMode.Decompress)) { using (var resultStream = new MemoryStream()) { zipStream.CopyTo(resultStream); return resultStream.ToArray(); } } } } } class DataItem { public NameSpace id; int offset = 0; public byte[] value; public DataItem(NameSpace id, byte[] value) { this.id = id; this.value = value; } public bool IsEnd() { return offset >= value.Length - 1; } public void ReSetOffset() { offset = 0; } public byte[] GetBytes(int lenght) { offset += lenght; return value.Skip(offset - lenght).Take(lenght).ToArray(); } public int ReadInt() { offset += 4; return BitConverter.ToInt32(value, offset - 4); } public String ReadStr() { int lenght = ReadInt(); offset += lenght; return System.Text.Encoding.UTF8.GetString(value, offset - lenght, lenght); } public void Write(byte[] bytes) { var arr = new byte[bytes.Length + value.Length]; Array.Copy(value, arr, value.Length); Array.Copy(bytes, 0, arr, value.Length, bytes.Length); value = arr; } public void WriteInt(int value) { Write(BitConverter.GetBytes(value)); } public void WriteString(string value) { byte[] bytes = System.Text.Encoding.UTF8.GetBytes(value); WriteInt(bytes.Length); Write(bytes); } } public class AccountNew { public int groupId, providerId, serverId; public string userName, userPWD, nickName; } internal static class AccountData { public static int TeamIndex; public static readonly Dictionary> Data = []; public static readonly Dictionary Dict = []; public static void Init(DataItem dataItem) { dataItem.ReSetOffset(); TeamIndex = dataItem.ReadInt(); var accountCount = dataItem.ReadInt(); for (var i = 0; i < accountCount; i++) { AddAccount(new AccountNew() { groupId = dataItem.ReadInt(), providerId = dataItem.ReadInt(), serverId = dataItem.ReadInt(), userName = dataItem.ReadStr(), userPWD = dataItem.ReadStr(), nickName = dataItem.ReadStr() }); } } public static void InitDefaultData() { AddAccount(new AccountNew() { groupId = 0, providerId = 0, serverId = 1, userName = "test", userPWD = "test", nickName = "右键修改账号" }); } public static void AddAccount(AccountNew item) { var count = 0; while (Dict.ContainsKey(item.nickName)) item.nickName += count++.ToString(); if (CheckGroup(item.groupId)) Data[item.groupId].Add(item); } public static bool CheckGroup(int groupId) { if (!GroupsData.Data.ContainsKey(groupId)) return false; if (!Data.ContainsKey(groupId)) Data.Add(groupId, []); return true; } public static void RemoveGroup() { GroupsData.Data.Remove(TeamIndex); foreach (var item in Data[TeamIndex]) { Dict.Remove(item.nickName); } Data.Remove(TeamIndex); } public static DataItem Out() { var res = new DataItem(NameSpace.Accounts, []); res.WriteInt(TeamIndex); res.WriteInt(Data.Count); foreach (var item in Data.Values.SelectMany(items => items)) { res.WriteInt(item.groupId); res.WriteInt(item.providerId); res.WriteInt(item.serverId); res.WriteString(item.userName); res.WriteString(item.userPWD); res.WriteString(item.nickName); } return res; } } internal static class GroupsData { public static readonly Dictionary Data = []; public static void Init(DataItem dataItem) { var count = dataItem.ReadInt(); for (var i = 0; i < count; i++) { Data.Add(dataItem.ReadInt(), dataItem.ReadStr()); } } public static void InitDefaultData() { Data.Add(0, "队伍1"); } public static DataItem Out() { var res = new DataItem(NameSpace.Groups, []); res.WriteInt(Data.Count); foreach (var item in Data) { res.WriteInt(item.Key); res.WriteString(item.Value); } return res; } } }