using System.Windows; using System.Windows.Controls; using Zerolauncher.Manager; namespace Zerolauncher.dialog { /// /// EditTeamControl.xaml 的交互逻辑 /// public partial class EditTeamControl : UserControl { bool isEditModle; public EditTeamControl(bool isEditModle) { InitializeComponent(); this.isEditModle = isEditModle; } private void Button_Click(object sender, RoutedEventArgs e) { if(string.IsNullOrEmpty(edit_name.Text)) { MessageBox.Show("昵称不能为空喵!", "提示"); return; } if (isEditModle) AccountManager.editTeamName(edit_name.Text); else TeamManager.addTeam(edit_name.Text); EditTeamDialog.Close(); } private void Button_Click_1(object sender, RoutedEventArgs e) { MessageBoxResult result = MessageBox.Show("放生此队伍以及队伍里所有的账号\n为你带来114514点功德\n要执行此操作喵?", "提示", MessageBoxButton.OKCancel, MessageBoxImage.Warning, MessageBoxResult.Cancel); if (result == MessageBoxResult.OK) { if (!AccountManager.DeleteTeam()) { MessageBox.Show("已经是最后一个队伍了喵!\n新建一个队伍后再放生这个~", "提示"); } } } } }