ZeroLauncher/dialog/EditTeamControl.xaml.cs

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using System.Windows;
using System.Windows.Controls;
using Zerolauncher.Manager;
namespace Zerolauncher.dialog
{
/// <summary>
/// EditTeamControl.xaml 的交互逻辑
/// </summary>
public partial class EditTeamControl : UserControl
{
bool isEditModle;
public EditTeamControl(bool isEditModle)
{
InitializeComponent();
this.isEditModle = isEditModle;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if(string.IsNullOrEmpty(edit_name.Text))
{
MessageBox.Show("昵称不能为空!", "提示");
return;
}
if (isEditModle) AccountManager.editTeamName(edit_name.Text); else TeamManager.addTeam(edit_name.Text);
EditTeamDialog.Close();
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
MessageBoxResult result = MessageBox.Show("即将放生此队伍以及队伍里所有的账号\n将会为你带来114点功德\n您确定要执行此操作吗", "提示", MessageBoxButton.OKCancel, MessageBoxImage.Warning, MessageBoxResult.Cancel);
if (result == MessageBoxResult.OK)
{
if (!AccountManager.DeleteTeam()) MessageBox.Show("少爷这已经是最后一个队伍了!\n请新建一个队伍后再放生这个吧~", "提示");
else EditTeamDialog.Close();
}
}
}
}