314 lines
11 KiB
C#
314 lines
11 KiB
C#
using System.Diagnostics;
|
||
using System.IO;
|
||
using System.Security.Cryptography;
|
||
using System.Windows;
|
||
using Zerolauncher.Defender;
|
||
|
||
namespace Zerolauncher.Manager
|
||
{
|
||
internal class EngineManager
|
||
{
|
||
private static Dictionary<string, SingleGame> mGame = new Dictionary<string, SingleGame>();
|
||
|
||
//运行时才能决定是否执行内联
|
||
[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
|
||
private static string AccToKey(AccountNew account)
|
||
{
|
||
return string.Format("{0}{1}{2}", account.providerId, account.serverId, account.userName);
|
||
}
|
||
|
||
public static bool CreateGame(AccountNew account)
|
||
{
|
||
if (UpDateData.is_check == false)
|
||
{
|
||
MessageBox.Show("正在更新游戏数据,请等待1-3秒。\n 请检查网络", "错误", MessageBoxButton.OK, MessageBoxImage.Warning);
|
||
return true;
|
||
}
|
||
//if (UpDateManager.state)
|
||
//{
|
||
// UpDateManager.DoUpdate();
|
||
// return true;
|
||
//}
|
||
var key = AccToKey(account);
|
||
if (mGame.ContainsKey(key)) { return false; }
|
||
if (CacheSha.errorCode != 0) {
|
||
switch (CacheSha.errorCode)
|
||
{
|
||
case 1:
|
||
MessageBox.Show("发生网络错误==EMS。\n 请检查网络", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
||
break;
|
||
case 2:
|
||
MessageBox.Show("发生游戏服务错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
||
break;
|
||
default:
|
||
MessageBox.Show("发生未知错误==EMS。\n 请联系管理员", "错误", MessageBoxButton.OK, MessageBoxImage.Error);
|
||
break;
|
||
}
|
||
return true;
|
||
}
|
||
try
|
||
{
|
||
mGame[key] = new SingleGame(account);
|
||
}catch (Exception _ex)
|
||
{
|
||
Trace.WriteLine("lalalala3");
|
||
UpDateManager.DoUpdate();
|
||
}
|
||
return true;
|
||
}
|
||
|
||
public static bool CreateGame(int memberId)
|
||
{
|
||
return CreateGame(AccountManager.accountsList[memberId]);
|
||
}
|
||
|
||
public static int CheckGameState(AccountNew account)
|
||
{
|
||
var key = AccToKey(account);
|
||
if (mGame.ContainsKey(key)) { return mGame[key].mHandle; }
|
||
return -1;
|
||
}
|
||
|
||
public static short TurnGameSizeMini(AccountNew account)
|
||
{
|
||
var key = AccToKey(account);
|
||
if (mGame.ContainsKey(key))
|
||
{
|
||
var game = mGame[key];
|
||
if (game.mHandle != 0)
|
||
{
|
||
game.Send(StaticHandleS.MiniSize);
|
||
return 2;
|
||
}
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
public static short TurnGameSizeNormal(AccountNew account)
|
||
{
|
||
var key = AccToKey(account);
|
||
if (mGame.ContainsKey(key))
|
||
{
|
||
var game = mGame[key];
|
||
if (game.mHandle != 0)
|
||
{
|
||
game.Send(StaticHandleS.NormalSize);
|
||
return 2;
|
||
}
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
public static bool ExitGame(AccountNew account)
|
||
{
|
||
var key = AccToKey(account);
|
||
if (!mGame.ContainsKey(key)) { return false; }
|
||
mGame[key].Send(StaticHandleS.CloseGame);
|
||
return true;
|
||
}
|
||
|
||
public static void OnGameExit(AccountNew account)
|
||
{
|
||
mGame.Remove(AccToKey(account));
|
||
}
|
||
|
||
public static bool CheckEmpy()
|
||
{
|
||
return mGame.Count == 0;
|
||
}
|
||
}
|
||
|
||
class SingleGame
|
||
{
|
||
Process process;
|
||
string? restartUrl;
|
||
public int mHandle;
|
||
public AccountNew? account;
|
||
string gameMode;
|
||
|
||
public SingleGame(AccountNew? acc, string mod = StaticHandleA.GameMode)
|
||
{
|
||
restartUrl = null;
|
||
account = acc;
|
||
gameMode = mod;
|
||
mHandle = 0;
|
||
process = EngineShell.CheckEngineSafe(gameMode);
|
||
process.OutputDataReceived += Handle;
|
||
process.ErrorDataReceived += Handle;
|
||
process.Exited += Process_Exited;
|
||
|
||
process.Start();
|
||
|
||
process.BeginOutputReadLine(); // 开始异步读取
|
||
}
|
||
|
||
private void CreateProcess()
|
||
{
|
||
process = EngineShell.CheckEngineSafe(gameMode);
|
||
process.OutputDataReceived += Handle;
|
||
process.Exited += Process_Exited;
|
||
process.Start();
|
||
process.BeginOutputReadLine(); // 开始异步读取
|
||
}
|
||
|
||
private void Process_Exited(object? sender, EventArgs e)
|
||
{
|
||
Trace.WriteLine(
|
||
$"Exit time : {process.ExitTime}\n" +
|
||
$"Exit code : {process.ExitCode}\n" +
|
||
$"Elapsed time : {Math.Round((process.ExitTime - process.StartTime).TotalMilliseconds)}");
|
||
Trace.WriteLine($"进程已退出:{account.nickName}");
|
||
if (gameMode != StaticHandleA.GameMode) return;
|
||
if ( restartUrl == null)
|
||
{
|
||
EngineManager.OnGameExit(account);
|
||
return;
|
||
}
|
||
CreateProcess();
|
||
}
|
||
|
||
private void Handle(object sender, DataReceivedEventArgs e)
|
||
{
|
||
var lines = e.Data == null? [""] : e.Data.Split(" ", 2); // 切成两半
|
||
switch (lines[0])
|
||
{
|
||
case StaticHandleC.LoadDone:
|
||
if (gameMode == StaticHandleA.UpdateMode)
|
||
{
|
||
UpDateManager.DoUpdate1();
|
||
return;
|
||
}
|
||
Send($"{StaticHandleS.ShowWindow} {ServicesStaticInfo.ServicesName[account.providerId]}-{account.nickName}");
|
||
break;
|
||
case StaticHandleC.StartDone:
|
||
if (gameMode == StaticHandleA.UpdateMode)
|
||
{
|
||
UpDateManager.DoUpdate2();
|
||
return;
|
||
}
|
||
if (restartUrl == null)
|
||
{
|
||
Task.Run(async delegate
|
||
{
|
||
if (lines[1] == "True") await Task.Delay(5000);
|
||
LoginManager.DoLogin(this);
|
||
});
|
||
}
|
||
else
|
||
{
|
||
Send($"{StaticHandleS.GameSa} {restartUrl}");
|
||
restartUrl = null;
|
||
}
|
||
break;
|
||
case StaticHandleC.GameDone:
|
||
mHandle = int.Parse(lines[1]);
|
||
break;
|
||
case StaticHandleC.BrowserDone:
|
||
Trace.WriteLine($"尝试让游戏退出:{account.nickName}");
|
||
restartUrl = lines[1];
|
||
Send(StaticHandleS.CloseGame);
|
||
break;
|
||
case StaticHandleC.Version:
|
||
mHandle = int.Parse(lines[1]);
|
||
break;
|
||
case StaticHandleC.DownloadDone:
|
||
UpDateManager.OnDownLoadDone(lines[1]);
|
||
break;
|
||
case StaticHandleC.TakeVerify:
|
||
var args = lines[1].Split(' ');
|
||
_ = LoginManager.DoVerify(this, args[0], args[1]);
|
||
break;
|
||
default:
|
||
Trace.WriteLine($"from client:{e.Data}");
|
||
break;
|
||
}
|
||
}
|
||
|
||
public bool Send(string msg)
|
||
{
|
||
if(process.HasExited) { return false; }
|
||
process.StandardInput.WriteLine(msg);
|
||
return true;
|
||
}
|
||
|
||
}
|
||
|
||
public class FileReadException : Exception
|
||
{
|
||
public FileReadException(string message) : base(message)
|
||
{
|
||
}
|
||
}
|
||
|
||
class EngineShell
|
||
{
|
||
static bool needShowTis = true;
|
||
static bool is_check = false;
|
||
const string engine_file = @"ZeroEngine.exe";
|
||
public static Process CheckEngineSafe(string mod)
|
||
{
|
||
bool is_first_luancher = EngineManager.CheckEmpy();
|
||
#region 检测代码
|
||
//if (mod == StaticHandleA.UpdateMode)
|
||
//{
|
||
// if (DataStream.dataStream.ecs.Length > 10)
|
||
// {
|
||
// string? now_bit;
|
||
// using (SHA256 sha256 = SHA256.Create())
|
||
// {
|
||
// using (FileStream fileStream = File.OpenRead(engine_file))
|
||
// {
|
||
// byte[] hashBytes = sha256.ComputeHash(fileStream);
|
||
// now_bit = BitConverter.ToString(hashBytes).Replace("-", string.Empty);
|
||
// }
|
||
// }
|
||
// if (DataStream.dataStream.ecs != now_bit)
|
||
// {
|
||
// Trace.WriteLine("lalalala" + DataStream.dataStream.ecs);
|
||
// throw new FileReadException("error esu1!");
|
||
// }
|
||
// }
|
||
//}
|
||
//else if (!is_check && is_first_luancher)
|
||
//{
|
||
// string? now_bit;
|
||
// using (SHA256 sha256 = SHA256.Create())
|
||
// {
|
||
// using (FileStream fileStream = File.OpenRead(engine_file))
|
||
// {
|
||
// byte[] hashBytes = sha256.ComputeHash(fileStream);
|
||
// now_bit = BitConverter.ToString(hashBytes).Replace("-", string.Empty);
|
||
// }
|
||
// }
|
||
// if (CacheSha.GetE() != now_bit)
|
||
// {
|
||
// Trace.WriteLine("lalalala1");
|
||
// throw new FileReadException("error esu0!");
|
||
// }
|
||
// if (DataStream.dataStream.ecs != now_bit) { DataStream.dataStream.ecs = now_bit; DataStream.write(); }
|
||
// is_check = true;
|
||
//}
|
||
#endregion
|
||
|
||
var process = new Process
|
||
{
|
||
StartInfo = new ProcessStartInfo
|
||
{
|
||
FileName = engine_file,
|
||
Arguments = $"{StaticHandleA.GameMode} {needShowTis}",
|
||
UseShellExecute = false,
|
||
CreateNoWindow = true,
|
||
RedirectStandardInput = true,
|
||
RedirectStandardOutput = true,
|
||
RedirectStandardError = true
|
||
},
|
||
EnableRaisingEvents = true
|
||
};
|
||
if (needShowTis) needShowTis = false;
|
||
return process;
|
||
}
|
||
}
|
||
}
|